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It's slow, but it's solid.

I'm working a little on P:A here and there, mostly though I'm waiting on artists and other employees to get their work done, once I have it all, I can simply sploosh it all together in one fantastic...

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Slow going, sorry!

I've hired a couple new artists to pick up the slack, and I've slowly but surely been working on the final fight with the Frostqueen, one phase of that epic battle remains. I've hired a couple new...

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Perseverance Full Clearance on it's way!

We've run into a couple hitches along the way, but found out how to make things awesome! Stay with us guys, we've got quite an update coming!We've run into a couple hitches along the way, but found out...

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Game development is still going ahead

Game's development is still going ahead, for this game I have chosen to focus on the storytelling part, so I hope you will enjoy the plot and the characters dwelling this world.Game's development is...

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Mathoria needs your votes on Steam Greenlight

As we are working on Mathoria 2, we want to expand our wings further and be exposed in Greenlight as well.As we are working on Mathoria 2, we want to expand our wings further and be exposed in...

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About Jeremy's Tilesets (and Greenlight)

This answers most of the question we've gotten via email/Steam. The first question is: When will you finish this game? The second: Are your tilesets from RPGMaker?This answers most of the question...

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PFC Progress

It will take quite some time to bring this game up to, and then beyond the Standard P:A set, but me and my collective are working very hard and very long to make sure the game is as tip-top shape when...

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Not a whole lot, but some optimism, nonetheless!

Today I did a fair bit of work on Aesthetics and cosmetic design.Today I did a fair bit of work on Aesthetics and cosmetic design.

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July 30th, probably!

Hyess, I bet you thought this project was dead!!! An impressive observation, oracle. But it seems these catty rascals are still QUITE ALIVE!!!Hyess, I bet you thought this project was dead!!! An...

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Oh, right! INFOGRAPH #2

So much to pull from here, the amount of stuff I've implemented is absurd... but I think today I'll just take it a little easy after that whole doozy, let's look into a character, in particular, Svoli...

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